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Clawd — Off-Device Edition (n8n) shown on an AWTRIX display
Fig. 1 Clawd — Off-Device Edition (n8n), as Möpchi runs it.

Clawd — Off-Device Edition (n8n)

Clawd without "out of memory": runs entirely off-device via n8n, no Berry runtime needed on the AWTRIX.

Specifications
System N8N
Firmware AWTRIX NG
Topic Gaming
Built by Möpchi
File 4jOumVthoORk.json · 25.6 KB
Icons
Published 7 Aug 2026 · updated 7 Aug 2026
Downloads 4
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A variant of Clawd (Blueforcer's virtual pet script) for anyone hitting ERR:Clawd - out of memory — usually on plain ESP32 boards without PSRAM, which the original is too large for.

The entire game logic (hunger, happiness, energy, cleanliness, evolution through 4 stages, sickness, death + restart, sound, notifications) runs in an n8n workflow instead of on the device. AWTRIX just renders draw commands pushed over HTTP — no on-device computation, no memory problem.

Also includes optional Home Assistant dashboard buttons (feed/play/clean/med/sleep/stats) via a webhook, in addition to the physical Ulanzi buttons.

Requirements: n8n + an MQTT broker (Home Assistant optional).

Full setup guide, workflow file, and HA config: https://github.com/Moepchi/clawd-offdevice

Full credit for the game design and original sprites goes to Blueforcer's Clawd — this is just an alternative runtime for it.

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